VRay v1.2.5.1-Cinema 4DWindows/MacOSX
Saturday, September 25, 2010
, Posted by * at 10:02 PM
Among modern render VRay programs are most popular. Far from exaggerating we can say that VRay is popular as much as all the other renderers - mental ray, finalRender and brasil r / s together. This fact is all the more surprising and remarkable that the algorithm and the core programs were just a few people. The popularity of this program is most compelling reasons. First, VRay uses in the calculations advanced computational methods - it was built solely and completely on the basis of the Monte Carlo. In this respect, perhaps, VRay can be used as a demonstration program for the Monte Carlo method. But besides that, VRay has a number of interesting innovative technology solutions, providing him an additional advantage in quality and speed of calculations.
V-Ray has single-handedly changed the face of Architectural Visualization. Neoscape has been using it in production since its very first release, and we continue to use it in all of our work. It is full of relevant and robust features, while remaining speedy and easy to use. I can not imagine working without it.
V-Ray is a remarkable engine for advanced visualization in architectural and design projects, and we are extremely happy to offer the rendering service with the best price / performance ratio to V-Ray users ", said Julien de Souza, PR Manager at RANCH.
For a full list of features and capabilities visit the V-Ray documentation -> http://www.spot3d.com/vray/help/150SP1/
Please be aware that every features is subject to change without prior notice.
Core architecture
• Multi-platform object-oriented API
• Fully multithreaded core
• Unified sampling system based on Schlick sampling
• Distributed rendering
• Efficient shading system specifically optimized for ray-tracing
• Modular architecture - many components of the system can be replaced with custom ones
Geometry
• Efficient geometry handling
• True instance rendering
• On-demand dynamic geometry creation
• On-demand geometry loading from disk files
• Displacement mapping
• Catmull-Clark and Loop subdivision surfaces
• Extensible with custom geometric primitives through the V-Ray SDK
Image sampling
• Three different image sampling methods
• Full-scene antialiasing
• Progressive path tracing
• Support for additional render elements (diffuse, reflection, GI etc)
• Advanced color (tone) mapping controls
• Extensible with custom image samplers through the V-Ray SDK
Illumination
• Physically accurate full global illumination solutions
• Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
• Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
• Physically accurate area lights
• Efficient illumination from HDR environments
• Procedural sun & sky models
• Extensible with custom lights through the V-Ray SDK
• IES photometric lights
Shaders
• Physically plausible materials
• Blurry reflections / refractions
• Accurate hilights
• Sub-surface scattering
• Support for efficient material layering
• Extensible with custom shaders through the V-Ray SDK
Camera effects
• Depth-of-field with bokeh effects
• Accurate motion blur
• Physical camera model
• Extensible with custom cameras through the V-Ray SDK
Extras
• Toon effect
• Fur generator / raytracer
• Extended matte / shadow capabilities
• Support for Render-to-Texture mode of 3ds Max
• VRaySphereFade to isolate only specific portions of the scene for compositing
Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as OpenEXR files or as. Vrimg files
OS: WinAll
Language: English
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